vfx | ads
Christos has worked on more than 30 commercials and game cinematics while he was in London. Below is a selection of his favourites projects.
THE MILL
Lipton | The Revolution in Tea
Christos was nominated for a VES Award for his work in this project. He was responsible the fx setup, simulation and rendering of underwater smoke, ink and bubble elements.
Directed by Saam Farahmand
THE MILL
BBC | 'God Only Knows'
In this project Christos developed an array of tools to better integrate Houdini into Mill's pipeline. He was also the developer of the asset which was used to generate procedurally and on render-time all the clouds.
DIRECTED by Francois Rousselet
THE MILL
Chanel N°5 | The One That I Want
All the shots with Gisele were shot on green screen and the waves are full CG. Christos simulated the wave and surfboard interaction, generating splashes, wake, foam and mist.
DIRECTED BY Baz Luhrmann
The Mill
Sky | Sky Q
In this series spots, Christos was the fx lead with a team of 9 artists and TDs. The project spent three months in R&D before principal photography. This was followed by 9 months combined of post-production work on all the spots.
Directed by Johnny Green
THE MILL
Nissan | Winter Warrior
Christos built an advanced procedural weather tool which enabled the fx artists to populate any shot with snow in a few minutes. Since then, WeatherMan is the main tool in The Mill pipeline for rain and snow simulations.
DIRECTED BY Mark Zibert
THE MILL
Lexus | Swarm
Christos developed an efficient flocking system for quadcopters. The drones were able to hover, follow paths, steer to separation or alignment, avoid static (walls) or animated (revolving door) obstacles and tilt based on acceleration and direction.
DIRECTED BY Sam Brown
THE MILL
Call of Duty: Ghosts | Cinematics
Christos developed a custom fluid solver for a massive fluid simulation which was able to adapt on its own surrounding environment. This was his first project at The Mill.
DIRECTED BY Neel Kar, Jake Rowell
THE MILL
Kia | The Perfect Getaway
In a very tight schedule, Christos with a small team of fx artists managed to deliver this spot on time for the Super Bowl 2015. He was responsible for the destruction of the wooden house. He built an array of procedural tools for fracturing and constraining all kinds of material. The pyro was used to trigger the destruction. Finally, he developed a tool to retime and reverse the explosion.
DIRECTED BY Mathis Van Heijningen
THE MILL
Heineken | The Match
Christos did the water simulations where CG elements such as the propeller are intersecting with the sea.
DIRECTED BY Fredrik Bond
THE MILL
Infiniti | Q50
Christos simulated fire and sparks interacting with the car.